Thursday, March 6, 2014

SpartanNerd Unboxing and Review..."Battle the Horde" Magic the Gathering Challenge Deck

Battle the Horde Challenge Deck












While Magic Game Day was officially this past Saturday our local store, “The Tangled Web” decided to hold off on the celebration until next week.  Luckily, on Monday this week when I made it there they had one deck on sale left for me to purchase.  How good is the Horde?  Continue reading for my review!

Battle the Horde is the second “Challenge Deck” that Wizards of the Coast has produced for us to play solitaire or group MTG with.  The first deck, “Face the Hydra,” was pretty tough, though it had certain weaknesses, some of which “Battle the Horde” also shares.

Horde Magic isn’t new.  I made a Zombie Horde deck before when I first learned about it.  But this challenge deck doesn’t have the exact same rules.  This time, yes, you do take three turns first, but the Challenge deck reveals two cards at a time from the top.  In this game, the Horde’s deck IS its life total.  So if you hit it for three with Lightning Strike, then it mills three cards.  The only way to win is to mill all of the deck and kill all of the creatures.

So let’s talk turkey.  What are these cards and how tough are they?

This deck really uses “theme and variation.”  There are five different types of minotaur in this 60-card deck, most of them some version of the “Hurloon Minotaur.”  In other words, they are 2/3 or 3/2.  There are the Youngblood Minotaurs, which are 2/2, (But see what they did?  they built an excuse in it’s name!)  Then there are the big monsters…Reckless Minotaur and Mogis’s Chosen.

And all of these except for Mogis Chosen has HASTE!  (Mogis chosen is the biggest creature in the deck, at 5/4.  He enters the battlefield tapped, thankfully.

So the deck’s creature breakdown is…

15 Minotaur Youngblood (2/2)
10 Phoberos Reaver  (2/3)
10  Minotaur Goreseeker (3/2)
4 Reckless Minotaur (4/1)  (he is destroyed during the end step of the turn he came out)
4 Mogis’s Chosen (5/4)

This is a horde of 43 creatures!

The other seventeen cards in this deck are either sorcery or artifact cards.  10 Sorcery and 7 Artifacts.




The Minotaurs

The Sorcery Cards

Turns out that some of the sorcery cards can help you in certain situations.  For instance, Intervention of Keranos “deals 3 damage to each creature” at the beginning of combat this turn.  So it is more or less a board sweeper for all the “chump” minotaurs.  (said in the most joking way possible!)  This could help you, though, if you have bigger creatures out.  On the other hand, Mogis’s Chosen will live through this.  Consuming Rage is another sweeper type sorcery that might help you in certain situations.  This card pumps all attacking minotaurs this turn for +2/+0, but then they are destroyed at the end of combat.  If you play “Fog”  They just burned themselves out!

There are three more Sorcery cards, each is more of a problem.  “Touch of the Horned God” gives each attacking minotaur Deathtouch.  “Unquenchable Fury” causes all Minotaurs to have “can’t be blocked except by two or more creatures.”  Some of that “Madcap Skills” type magic for the whole lot of minotaurs.  And finally ‘Descend on the Prey” gives all attacking minotaurs First strike and “must be blocked this turn if able.”


The Sorcery Cards

The Artifact cards add some real “Rakdos” type flavor to this deck.  Each one, when on the battlefield, has the same effect.  The Horde gets to cast an extra card during the main phase.  So if multiple artifacts are out, you are going to be seeing multiple minotaurs, and your problems are going to grow and grow.

But each artifact also has a “Hero’s Reward.”  This is a throwback to the “Face the Hydra” deck, where killing certain heads would reward you in a special way.  The cool thing is, each artifact says “When CARDNAME is put into the graveyard from anywhere…”This means attacking the deck might just reward you!  (Remember, attacking the deck causes it to mill.)

The artifacts in this deck are:

“Massacre Totem,” which lets you put the top seven cards of the Horde deck into the graveyard.

“Refreshing Elixir” (Two copies)  does what you would think.  Sending it to the graveyard will give you five life!

“Altar of Mogis" causes the Horde to sacrifice two creatures.

“Vitality Salve” lets each player return a creature from the graveyard to the battlefield.

“Plundered Statue” (Two copies)  lets each player draw a card.

The Artifacts


Playing the deck

First experience…3 on 1.  Me and the SpartanSmurfs ganged up on the Horde, ever anxious to play new cards!  We played the horde on it’s most difficult setting, (Allowing us to take two turns before it takes the first turn.)  And we stomped it, of course.  SpartanSmurf #1 played Minotaur Tribal, SpartanSmurf #2 played Dimur Graveyard, and I played Turbo Fog Mazes End.

SpartanSmurf #2 played a solo match against it.  That was, his Tribal Minotaur deck against the Minotaru Horde.  It defeated him badly….

I was rubbing it in, so he suggested I try.  I used the Turbo Fog deck and beat it twice!  I think I know why.  I fogged every time a creature would swing at me.  Sometimes Consuming Rage would be activated, and I would fog, thus taking no damage, but then the entire horde was killed.  This happened twice, and then the Keranos Intervention card also killed the miniotaurs.

But I beat the deck twice….

I decided to switch decks, and try out mono black devotion.  After two wins with Turbo Fog, maybe a different kind of control strategy was called for.

Nope.  Every time, it seemed the Minotaur Horde would grow too strong for me to control…No matter what really.  And it doesn’t help that there is basically no artifact removal or mill in the black deck.

The Challenge Deck beat Mono Black twice!…

Hero Cards

This deck is meant to be taken on with Hero cards as well.  I have some of these…They go with the Face the Hydra Deck or this deck.  But I haven’t played them so far, thinking my decks were good enough.  One big difference in this deck and the Hydra deck is that the Hero cards that go with it (From Born of the Gods Pre-Release and other events) all instruct you to somehow exile it after it is used.

Weaknesses of the Horde Deck.

Detention Sphere.   Imagine having out all 15 Youngblood minotaurs.  D-Sphere.  You win.  Also the new Bile Blight, which gives everything with the same name -3/-3.

Supreme Verdict.  Of course.

Fog.  Minotaurs are only effective attackers if they hit you!  You fog them, and Consuming rage can kill them, and they get no benefit out of it.

Jace, Memory Adept (and any other card that mills.)  The horde can’t remove planeswalkers, (unless it attacks them directly.)

What is my rating of the Beat the Horde Challenge Deck?  I like it pretty good.  It is a fine solitaire game.  It is a neat challenge for a group.  What more could we ask for, really?  I do wish some of the cards will be printed/ updated for “Journey Into Nyx.”

So I give this deck a 5/5.  Remember, the Hydra was 4/5…I took off a point for the art.  But the art on Beat the Horde is really good, and like I said, I hope they use some of the art in the next set.

Now, I wonder what would happen if I pit the Horde against the Hydra???



The Playmat/ Instructions






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